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21. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Aglais wrote: Sigras wrote: seriously, why do people keep making such a big deal out of a selectable (or non selectable) damage type?! It's not like people omni-tank or anything . . . In fact if youre going to be stuc...
- by I'm Down - at 2013.08.02 22:48:00
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22. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Solai wrote: Angry Mustache wrote: While on the subject, why not give us bigger HAC's rather than shoehorning that role into the differant role of being a "fleet command ship". The people who want proper T2 fighting battlecruisers don't wan...
- by I'm Down - at 2013.08.01 21:57:00
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23. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: I'm Down wrote: Ersahi Kir wrote: I'm Down wrote: Numbers don't lie, you just don't understand math at all. Your post I'm Down wrote: A ship with 50% natural resistance taking 100 damage with a 20% resistance b...
- by I'm Down - at 2013.08.01 21:56:00
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24. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Sigras wrote: I'm Down wrote: Let's futher talk about the Resistance gaps in Command ships. The resistance bonus system to command ships really doesn't make much sense Let me explain this clearly before people chime in: A ship with a 50%...
- by I'm Down - at 2013.08.01 21:48:00
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25. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: I'm Down wrote: Numbers don't lie, you just don't understand math at all. Your post I'm Down wrote: A ship with 50% natural resistance taking 100 damage with a 20% resistance bonus will have 55% resistance, and the...
- by I'm Down - at 2013.08.01 21:39:00
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26. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: I'm Down wrote: Let's futher talk about the Resistance gaps in Command ships. Perhaps a better option for T2 ships is to use HP bonuses instead of resist bonuses as they will probably get more bang for the buck. ...
- by I'm Down - at 2013.08.01 20:52:00
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27. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: I'm Down wrote: Let's futher talk about the Resistance gaps in Command ships. The resistance bonus system to command ships really doesn't make much sense Let me explain this clearly before people chime in: A ship with a...
- by I'm Down - at 2013.08.01 20:45:00
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28. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Goldensaver wrote: Witchking Angmar wrote: Goldensaver wrote: No, 10.9375 to 10. Math man, learn it. 5*1.5/.75 = 10. Bonuses stack on each other, RoF is done by division due to the interaction, yadda yadda. Yeah, edited my post.. Thou...
- by I'm Down - at 2013.08.01 19:19:00
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29. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Let's futher talk about the Resistance gaps in Command ships. The resistance bonus system to command ships really doesn't make much sense How is it possible that a 20% boost to resistances only provides an average 2.5% reduction in recieved dp...
- by I'm Down - at 2013.08.01 19:04:00
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30. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Sigras wrote: I'm Down wrote: Can someone please explain to me how the Nighthawk isn't totally outclassed by the Claymore in every way imaginable. Claymore has + speed, + drone bay, 2 non damage specific bonuses, + agility, lower mass (nigh...
- by I'm Down - at 2013.08.01 18:33:00
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31. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I'm Down wrote: Can someone please explain to me how the Nighthawk isn't totally outclassed by the Claymore in every way imaginable. Claymore has + speed, + drone bay, 2 non damage specific bonuses, + agility, lower mass (nighhawk actually go ...
- by I'm Down - at 2013.08.01 18:25:00
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32. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Can someone please explain to me how the Nighthawk isn't totally outclassed by the Claymore in every way imaginable. Claymore has + speed, + drone bay, 2 non damage specific bonuses, + agility, lower mass (nighhawk actually go more massand worse ...
- by I'm Down - at 2013.08.01 18:18:00
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33. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Mara Maken wrote: I'm Down wrote: The reason command ships safe up is because they have 0 survivability on grid. I see nothing in the 3 ops that even begins to address the issues of a command ship actually living for more than 5 seconds. Al...
- by I'm Down - at 2013.08.01 18:12:00
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34. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
The reason command ships safe up is because they have 0 survivability on grid. I see nothing in the 3 ops that even begins to address the issues of a command ship actually living for more than 5 seconds. Also, The obscene needs to train for mindl...
- by I'm Down - at 2013.08.01 17:54:00
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35. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Entity wrote: So, Astarte getting a massive damage nerf? The damage/rof changes do not offset the 29% reduced damage from losing 2 turrets, and adding 2 completely unbonused launchers isn't that particularly appealing. ...
- by I'm Down - at 2013.08.01 17:21:00
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36. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I think my favorite line ever is a dev saying he doesn't believe cruisers should fit all cruiser sized modules as a design element. My jaw literally dropped.
- by I'm Down - at 2013.08.01 06:37:00
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37. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I love how people's understanding of the Vaga is: If it can't fit an XL ASB, then **** it. Player level competence trying to fit a BS sized mod on every cruiser class ship.... You know what, why not let it fit a 100mn AB too, and for that matte...
- by I'm Down - at 2013.08.01 00:07:00
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38. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Hashi Lebwohl wrote: CCP Rise wrote: Quote: Alright so for HACs (Heavy Assault Cruisers) we had a few goals: GÇó Increase viability for the worst ships (Eagle, Cerberus, Sacrilege especially) Quote: EAGLE - The Eagle will be a lo...
- by I'm Down - at 2013.07.30 20:18:00
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39. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Am I going to pay 200 milion for a cruiser sized ship with 70- 90k ehp OR Am I going to pay 500 million for a cruiser sized ship with at least double the tank, more damage, more Ewar strength, more options, more slots, more speed, more capacito...
- by I'm Down - at 2013.07.30 20:15:00
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40. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Thorvik wrote: CCP Rise wrote: For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. ... The...
- by I'm Down - at 2013.07.30 17:55:00
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